I’m looking for some help with this move for one of the Mistmarch almanacs. I think there must be a better way to deal with this than using Hold (especially GM hold – who’ll ever remember that?). And the 7-9 result feels like a fail, not a compromised success. Advice appreciated!
Encounter – the company of the dead
The dead haunt the waters of Col Fen. When traveling, you’ll often glimpse reflections of other figures walking beside you.
When you look too closely at the reflections in the fen-water, roll +LUCK; on a 10+ the GM will ask you the first question from the list below; on a 7-9 they will ask you the second or third question. On a miss, the GM makes a move as normal (WIS damage is a good fallback).
– Name someone close to you, now dead (hold 1)
– Name someone you killed, or whose death was your fault (GM holds 1)
– Name someone who was alive, when last you saw them (hold 1)
You may spend hold to call upon the spirit’s aid in one task (+1 to the roll, just like a standard Aid action. However, the spirits cannot touch anything, or speak). The GM may spend their hold to have the spirits interfere with you on a task (-2 to a roll).
The spirits you see in Col Fen always belong to people you knew. They are solemn, usually harmless (however, see the entry for Willowicks), but may convey messages or pass judgement. If you submerge, the spirits are clearer, appearing as drowned, drifting figures under the water. They still can’t touch you – except at the Heart of the Fen.
Maybe I should just lose the Hold and the Aid/Interfere stuff altogether. But then 7-9 feels even more like a failure. Maybe that’s ok?