Settlement Events second draft
Here’s my first complete pass at a nested d12 version of the basic Settlement Event table, along with a new Basic Move (“Pass Time”) that triggers rolling on it, and 3 moves in a new “Downtime Moves” category. The idea is that events are triggered by freebooters making the Pass Time move, instead of the traditional way of rolling once per day/week/etc.
The Downtime moves — “Craft,” “Recover,” and “Train,” are gated by the Pass Time move, and give freebooters things to do in between expeditions. None of them have been tested, so I’m open to suggestions (especially with Train — is this approach wrongheaded?)
It’s interesting how switching from d100 to d12 and compact nesting changes the way I approach the content of the tables. For the better, I think, as it forces my word choice to be more suggestive and less prescriptive.
John Marron, J. Walton, Maezar, and anyone else who wants to playtest this, please do. Just note that “Pass Time” should be added to the existing Basic Moves, and the old moves “Poisoner” (Thief), “Proselytize” (Cleric) and “Arcane Research” (Magic-User) will need to be rejiggered as Downtime moves in their respective playbooks.
Note that none of the supplemental tables are done yet, so if you do throw this into play you’ll need to wing that part. I think there’s enough here to work with, though. Plus, less time spent rolling dice!