When your character spends time resting to combat a serious disease or deadly plague Roll+CON. Add +1 to the roll if the character is taking a medicine that has proven to be effective in the past.
+10, Gain 2 Hold
7-9, Gain 1 hold, but your health deteriorates slightly, causing your next roll to suffer a permanent -1 until you recover
-6, Roll Last breath
Characters may spend 2 hold to avoid rolling last breath on a miss. The GM still treats the roll as a miss when making a move against the party. Characters may spend 5 hold to fully recover from the disease.
If a character Rolls last breath: On a hit they automatically receive one hold “per tick” until they finally recover. If they roll a 7-9 and accept Death’s deal, Death automatically cures them after a day or two.
Notes for GM: Edit hold cost if needed to fit the disease in your campaign. This move is intended for serious diseases that go beyond “check sick on your character sheet.” It shouldn’t be used for things like the common flu. Every disease tick should be one or two days if most people die or recover within a week.