Another magical tradition for my dark fantasy Freebooters game, in the same style as this one: https://plus.google.com/108011757230733144917/posts/jLv4R8TEFi2
This time, I added a cut-down custom spell template table (to prevent some clunky configurations of the words I picked), and a minor tweak to equipment and spell generation to emphasise the tradition’s focus on staves.
It’s interesting seeing how classifying the same word as either a Form or an Element changes the outcome of spell generation. I moved ‘Hound’ back and forth between the Form and Element lists before settling on Element. Freebooters is an enormous amount of fun to fiddle with. Very keen to see what you do with the second edition, Jason Lutes!
In ages past, a tribe of winds was driven from the vaults of heaven. Among them were the Wending Wind, the wise Serpentine, the Weeping Wind, the Graven Wind, the Wind of Pyres, the Thief-Wind, and the Ravelwind. Banished to the corners of the earth, the Pariah Winds withered and died.
But here, centuries later, come the Wanderers: grey-cloaked; bearing staves; never lingering. The wizards of Aulderley, with their close smiles and their secret speech.
A Wanderer always begins with a staff as a magical focus. When rolling her initial spells, she may change one of her Form words to “Stave”.
Wanderer Spell Template Table
1. [Element] [Form]
2. [Form] of [Element]
3. [Form] of the [Adjective] [Form]
4. [Form] of [Adjective] [Form]
5. [Wizard Name]’s [Adjective] [Form]
6. [Wizard Name]’s [Adjective] [Element]
7. [Wizard Name]’s [Form] of [Element]
8. [Wizard Name]’s [Element] [Form]