Further dark fantasy noodlage!

Further dark fantasy noodlage!

Further dark fantasy noodlage! This time, a tweak to the cleric class. This one is partly motivated by D&D clerics being weird as shit and me not knowing what to do with them, and partly because religion is such a critical part of a fantasy setting’s tone. I want something a little gothic and baroque.

The Pray, Bless and Curse moves in the FotF cleric class are fantastic. I’ve limited my change to the Disciple move, and plugged it into the existing system. This version grant two domains rather than one because (a) I’ve added weapon restrictions, and (b) some of the domains are narrow or favour colour over practicality.


You belong to a holy order of the Peregrine Church. Choose your sect from the list below and record its domains. Invent and record the tenet of your order which you deem the most important.

The only weapons you know how to use are the staff, the sling, the cudgel, the dagger, and one more associated with your order’s saint (often, it’s the weapon that martyred them).

The Crescent Order of Saint Beliphas the Bookbinder. Ink-stained scholars and historians, frequently reviled. Domains: Lore and the Moon. Arms: the spear.

The Owls, an order of St. Vigea of the Watchpost. The Owl, in her cloak of feathers, is teacher to the ignorant, pardoner to the penitent, and wolf to the heretic. Domains: Truth and Winter. Arms: St. Vigea’s followers may carry a sword, but only as long as they forsake armour (the truth is two-edged, and its weirder must not fear its cut).

The Ashen Order of St. Colchis, the Lampbearer. Silent shepherds of the lost: black-fingered and often blind. Those who Stray from the Path. Domains: Fire and the Wild. Arms: a forester’s axe.

The heretical followers of St. Bernhardt the Smith, who gather in fire-flickering caves to perform rites of toil in honour of their Living Saint. Domains: Craft and the Winds. Arms: a smith’s hammer.

The Rooks, an order of St. Astea the Gravedigger. A smiling sect that tends the dead, watches barrows, and salts graves. Domains: Protection and the Dead. Arms: the bow.

I have a bunch more notes on these guys, but I think the above is probably more than enough for players to deal with in character creation.

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