How much would it break the game if, on every level up, players choose one of: increase an ability score, roll HP,…

How much would it break the game if, on every level up, players choose one of: increase an ability score, roll HP,…

How much would it break the game if, on every level up, players choose one of: increase an ability score, roll HP, or gain a move?

5 thoughts on “How much would it break the game if, on every level up, players choose one of: increase an ability score, roll HP,…”

  1. Considering monsters only usually roll 1d for damage, adding additional HP dice is going to make them invincible.

    Options I can see: 1) give monsters a challenge level and have them roll that many dice for damage 2) only increase 1hp per level

  2. Aaron Griffin in FotF, rules-as-written, you already get an extra HD every even level. So if anything, David Perry is suggesting reducing the HPs that higher-level PCs have.

    I don’t have enough experience playing FotF to have a good feel for how this would affect the game’s “balance.”

    As it is… once you scrape your way to level 2, you get an extra HD and a stat bump, and that can make a huge difference in survivability. I fear that you’d see players feeling compelled to go for more HP every level up to a certain point, and as a result they wouldn’t broaden their skill set.

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