Looking for some help with a move that developes short adventures the party would be interested in.

Looking for some help with a move that developes short adventures the party would be interested in.

Looking for some help with a move that developes short adventures the party would be interested in. The taget audience is a rotating cast of characters that are members of a guild or clan that take on jobs. Any and all suggestions welcome

#DungeonWorldMove

Job Board

When you search the job board, the GM will offer you a job from a concerned people regarding a Front, or ask you the following questions in regards to the job offer that has caught your eye:

1)  What is the title? Ex. “Lost Princes”, “Escaped Bewilder Beast”

2)  Who or what is to blame?

3)  What is the current status and location?

4)  What is the desired outcome?

5)  Who organized the job request and how can they be contacted?

The GM will discribe the reward after hearing the answers.

8 thoughts on “Looking for some help with a move that developes short adventures the party would be interested in.”

  1. Just in case you’re curious, there is a little job board table in Dark Heart of the Dreamer that is pretty cool! And I really like the move from On a Wintry Plane a Freeboter that has players pick what they want the job to be and then roll to see how wrong they are. I think that might be a cool thing to adapt for a job board move? Maybe have the players provide their answers, and then a dice roll by whoever is fetching the job (INT to notice discrepancies in the posting, CHA to milk details out of the poster, that kind of thing). On a 10+, great, job checks out… on a 7-9, there’s something off: embellish or twist one of the answers into something less than great… on a 6-, well, the job-poster is a liar and a butt, twist three of their answers in the worst way or accept a lesser reward for a job that’s on the up and up. That could be interesting!

  2. Oooo, adding some dice rolls could mix things up a bit. However, i think this kind of roll would be better off rolled in secret. I wouldnt want my players knowing the adventure they are on is a lie before they leave the guild hall

  3. Eh, I’d let them know. The players know that you’re going to twist something — but they don’t know what exactly, how, or when they’ll have to deal with it. You build up anticipation that way. Something is wrong — and they have noooo idea what it could be.

  4. Got to agree with Alfred. That idea of “I’m missing something” builds suspense and is definitely fun. Its your job as the GM to not be predictable with the outcome 🙂

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