Inspired by recent discussion on +1 bonus moves, I’ve decided to rewrite some class moves to remove the +1 effects and use more interesting stuff. First try is on the Fünhaver Initiate, my preferred monk playbook. Of course, all credit for the original stuff goes to them. The original moves are listed first, with my changes following them. Let me know what you think!
World of Rivers and Lakes
When you Spout Lore about martial arts or artists, take +1.
When you Spout Lore about or Discern Realities on martial arts or artists, on a 10+ the GM will reveal a little-known secret about the subject.
This is straight cribbed from the Mage playbook, changed to work on martial arts instead of arcane stuff. The Initiate still knows more about martial arts than anyone, but now it’s more about what the Initiate can tell you than just having a bonus.
Training in the Guyana Highlands (G Gundam reference for the win!)
When you face someone who has defeated you before, take +1 ongoing until you defeat them.
When you face someone who has defeated you before, hold 3. You may spend hold when attacked by them to use any of the Defend options. You no longer get this hold after you have defeated them.
I tried to keep this one not using a roll, but getting a more interesting bonus than +1. You’ve faced them before, now you know what to expect and you’re determined to triumph.
Sweep the Leg
When you instruct someone in the proper way to fight a foe, they take +1 ongoing to during their next fight against that foe.
When you instruct someone in the proper way to fight a foe, they may add one effect of your Sublime Understanding of the Body on a 10+ Hack and Slash result during their next fight against that foe.
Initiates focus on melee combat, and Sublime Understanding is a cool move. Now when your student uses your instructions, they can mimic your techniques that you showed them.
Man Who Can Catch Fly With Chopsticks Can Do Anything
When you train someone in martial arts, they roll+Wis. On a 10+, they hold 3. On a 7-9, they hold 2. On a miss, they hold 1 and take a debility due to over-exertion. They may spend their hold to use any move you know. If they do not follow your teachings, they lose 1 hold. As long as they have any hold, they may add one effect of your Sublime Understanding of the Body on a 10+ Hack and Slash result.
The most complicated change for sure, I wanted to reflect the permanent nature of the original, without just using +1/-1 modifiers. The student rolls because the Initiate is a master of teaching with this move, it’s dependant on the student’s ability to listen. Losing hold for ignoring you should reflect the penalty of the original move. Hopefully the choice between using the last hold for a move and keeping it for the Sublime Understanding effect is an interesting one.