So does anyone have any general advice for prepping an open table Dungeon World game? As an open table, the game needs to accommodate a potentially completely different roster of players turning up from session to session, which means I want a place of relative safety from which expeditions can be mounted to nearby sites of adventure.
I have some ideas for the basic setting: https://docs.google.com/document/d/14GxaZJHriWINynu7_qFxuJ9ixXnfxNZwmwfagUnGFb4/edit?usp=sharing
I’ll be using my bonds-on-cards idea (or flags) to handle the rotating cast of players: https://plus.google.com/u/0/109791996665503926061/posts/VRUpJQAA6jP
I’m now wondering how much of the world to prep in advance, vs. building on player answers. I’m happy to do the latter, but the open table structure means that players are going to be rattling around in a world they’re sharing with others who aren’t at the table. After a while, elements of the setting will get nailed down anyway, probably by someone who isn’t at the table when it comes up again. Should the first players have the freedom to define everything (within the parameters of leading questions), and later players/sessions become more static and pre-defined?