Magical Items Revised
I think a lot of what makes Dungeon World items really work is a history and detailed description.
Sword of Striking (“Odin’s Blade”, “the Wedsenday Sword”)
Owner may roll twice on “Hack and Slash” rolls when using this sword and take the higher roll. No bonus on damage, but will hit Incorporeal monsters.
History: A viking long sword inscribed with runes and images of Odin’s ravens, this blade will vibrate with eagerness in its sheath when battle approaches; the souls of its previous owners can be heard by the owner calling out for new recruits for Valhalla. It can never be cleaned and always appears freshly bloody but the owner will report an odd feeling of peace in battle.
The Sword of Tyche (“Luck’s blade”, “Tyche’s Gladius” or “The Bitch Goddess’ Letter Opener”)
Owner may roll twice on “Hack and Slash” rolls when using this sword, but must take the second roll. No bonus on damage, but will hit Incorporeal monsters.
History: A Roman Gladius enshrined with prayers to “fickle Tyche” and an image of the naked goddess inscribed on the blade. This weapon is always sharp and immaculate and never requires cleaning. When in battle an owner of this sword will always be found laughing and smiling whatever the odds or the owner’s previous mood.
Owner is cursed and may not remove ring once it is placed on his or her hand.. Owner may converse and parlay with all forms of ghouls who will not attack and offer owner and his or her party aid and advice. If owner fails Last Breath roll his or her corpse will arise as an undead monster (GM’s Choice, usually powerful ghoul) that will attempt to track down and consume the party. Owner is immune to any ghoul special attacks or fear spells. The owner will start eating insects and need no other form of nutrition as long as these are present when camp is made.
History: First owner was Upton Pickman; famous Arkham artist who was once human.