Ok, I am having some interesting problems with the system. I am running a hack for Shadowrun using the Dungeon World mindset. When I was approching the game, I found 4 different versions of Shadowrun Hacks for DW. Each had errors and were incomplete in some way, so I took what I thought was the best of them and tried to complete it, but that isn’t my issue.
I have two players that have different issues with the game.
Player A had poor dice luck in the game and ended up failing the roll a good portion of the time. He got 8 experience from one short game session on it due to rolling 6 or under. One comment the player had was the he has trouble with a system that you fail 50% of the time: he considered it a failure when he got a 7-9 and I chose to exchange damage with him. And when I can make a Move, he considered it a failure on his part. It was hard to explain it to him, definitely used to tactical gaming.
Player B, had the opposite response. He was playing a stealthy character that spent most of the session sneaking around and didn’t fail at anything, hardly needed to make a role due to no opposition, it didn’t trigger a Move. So he ended up with just 2 xp in the game. 1 for my end of game and 1 for a single 6 that he got.
Fiction of the situation was a bunch of gangers busted into a store and started threatening people. Nearly pure combat as they were just there to make havoc and rob the place and didn’t mind killing anyone that got in the way.
Player A was a Mage that had poor Luck, Player B is an Adept that is sneaky and snuck around back and avoided most of the fight.
So here is the problem: One Player is frustrated in his failure but sees anything I do in response on a 7-9 as a failure and the Other feels that he doesn’t have opportunity to gain the experience points because what he was doing was not triggering Moves. Jumping on a person that is completely unaware doesn’t require a move.
An Odd mix of both spectrums. I also needed to come up with more alternatives than Damage on a 7-9 in a firefight. The bad guys want to control the situation and kill any opposition so I was doing damage more often, so they were exchanging damage a bunch. So a bit of a failing there on my part.