I’ve got a player who’s 7th level fighter beats everyone he ever fights, in straight up Hack and Slash.
But I’ve got a climax fight coming with his nemesis (that he’s never met). I’ve decided to make the nemesis a trap expert, and my fighter will be entering the nemesis’ uber-trapped lair.
So 2 questions:
How do you handle trap-springing in DW? In other F20 games, the player would make a “notice” check, or if a special skill, a skill check. Doesn’t seem very Dungeon Worldy. So, how do you handle?
Ideas for traps? There are some good ones here:
Finally, I’m running this game in 9 hours, so I hope the European folks who aren’t at work can answer soon (or maybe it’s people who ARE at work who can answer 🙂 ).