Originally shared by Jacob Ross
PbtA/*World Enemies. So I know how they work in a few different hacks, but it seems to me that if you were going to create a supplement with enemies that you wanted to be “generic” for as many hacks as possible it would be fiddly to get the enemies just right. In your opinion which system’s enemies embody the most commonly-used enemy rules. Which elements (agendas, for example), should be present in any enemy, no matter the hack?