When the Whisperwind calls your name, and tells you vicious truths of a better time, tell the group something that happened you nearby, before the War.
Then, roll + WIS. On a 10+, nothing. On a 7-9, gain 1 Melancholy. On a 6- gain 3 Melancholy. While you have Melancholy, you have – 1 ongoing to Defy Danger and Defend. You can get rid of 1 Melancholy whenever one of these happens:
* You foolishly put yourself in danger.
* You take damage from an enemy.
* You confess a fear or a dark desire to a friend. They have to Defy Danger +CHA not to succumb to grief or distrust.
2 thoughts on “When the Whisperwind calls your name, and tells you vicious truths of a better time, tell the group something that…”
(Try using * for your bullets to fix the stupid G+ formatting issue)
Neat. On the last bullet, though, I wouldn’t make the friend roll Defy Danger. That’s going to lead to weird results, especially on a 7-9. Also, what if your friend is a
Just change the wording slightly to “You confess a secret fear or shame to a friend” to make it poignant enough to be worthwhile. Maybe with “without them rejecting you for it” if you want to make it even a more vulnerable moment.
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