Another month, another session coming up with my semi-newbie players and their semi-newbie GM (i.e. me). I have another hypothetical game situation I’d like some advice on. Possibly I’m overthinking things (as usual) and worrying about what will never happen, but still…
The group now has about four or five different small items in their possession (misc booty from previous sessions). Since they are fairly analytical and methodical-minded, I’m pretty sure they will use a moment of quiet to try one or more Discern Realities (“I’m a Wizard, I check to see if this stone eagle figurine is magical!” or Spout Lore (“I’m a Ranger and my AC is an eagle — I’m sure I’ve seen this stone eagle figurine before!”) moves on them.
How would you handle that for maximum game fun? I suppose I can just let them attempt it as often as they want and go with the flow depending on how they roll. But if they roll well, that implies that I must already have available the correct answers about what these item are, or I’ll falter to come up with something on the spot (I’m really starting to dislike those three DR questions on a 10+, not to mention that “GM tells you something relevant to your situation” clause in Spout Lore 10+ !).
And even if they roll < 10, I still need to know what these things are so I can proceed in a fiction-appropriate fashion. But I don’t want to prepare too much — isn’t that the whole idea? How the heck do I know what the stone eagle figurine does? It seemed like a cute idea at the time. I’m sure I can think of something, but I’d much rather play to find out myself as well. But how to do that in the face of DR and SL?
Or maybe I should just say on a 6- “the figurine falls to the ground and shatters”. But I don’t want to do that four times, and I always worry that such hard moves will just be no-fun and cause them to stop using their own Moves in the future, which is not my intention either.
You’ve all already given me good advice last month on how to avoid hack-and-slash grinding of an enemy until its dead (and I can’t wait to try out your suggestions!), and I suppose this is the keep-identifying-until-we-get-it-right equivalent, and I’m just not sure how to prepare for it.
(For the record: my players won’t be trying to game the system or get antagonistic if I say something like “guys, house rule: one Spout Lore per item per session! But is that in fact a good way to deal withy this? I don’t know. Help!)