Do here’s a question for all of you.

Do here’s a question for all of you.

Do here’s a question for all of you. Do you ever mess around with the starting gear of players to suit the setting or a custom character? I prefer all means of healing, including potions, to be rare and special to give the setting more of an epic flavor and less of a videogame one. I also like to switch out bard weapons like rapier for something more like a quarterstaff cause I have a more ancient bard in mind like Homer or gabrielle or a skald. I don’t think it would imbkance the game if there was more flexibility in choosing what goes onto your gear or weapon/armor slots such as more food/coins and less potions. Finaly, could a character trade one or maybe two slots of gear for a secondary weapon like a chakram or shiv or sai? Maybe swapping out the shield would be better.

5 thoughts on “Do here’s a question for all of you.”

  1. Yeah. It’s easy enough to write other gear lists. I would just pay attention to the choices that are already there; some options are meant to imply either/or flavor choices. Also, I would maybe be careful about limiting the concept of a class. Though I understand trying to put in a setting concept, I’m not sure the gear list is a good place to do it. In other words, I’m not sure how I would respond to “Bards in my game use quarterstaffs not rapiers” if I wanted to play something more flashy and swashbuckly. 

  2. Always have. Don’t think it makes all that much if a difference. Like others have said, most of the important balance issues are part of the class. Make each character unique and fit the fiction. Heck, maybe the character starts out with a grand sword he pulled from a rock, and he is making his name for himself to become king.

    And he has a high leveled wizard to guid him

  3. In the last oneshot I ran (Ray Otus’s Sinister Solstice, actually), after the players had made up their characters and I set the scene, one of my opening questions was “Given what you know of the situation, climate and the task at hand, what did you make sure to bring with you on this job?”

    It was good fun fleshing out the things that people came up with, making sure they were useful but not overpowered, and then finding ways to incorporate them into the session.

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