Looking for some help with Rob Donoghue’s notion of flags to replace bonds (http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/). Creating these is harder than it sounds, as the idea is to have a player trigger an interesting choice in another player.
Here is a list I’ve come up with (including the suggestions from Rob, slightly modified). I’m interested in both feedback on and additions to this list. Bear in mind that flags take the form of instructions to other players and work best when they give you a choice to make. Often this is a choice between an ingrained personality/world view with a current situation.
– Accommodating: counter my proposal with a less attractive one I must accept to maintain harmony.
– Aspiring: make me an offer that threatens my social standing.
– Compassionate: offer me an easier solution that requires I exploit those weaker than me.
– Curious: convince me to try something I probably shouldn’t.
– Deceitful: believe and act on a lie I’ve told you.
– Devoted: offer me an easier solution that requires I compromise my relation with _____________. (Choices include: family or a family member, a particular organization, another party member, a lover, a friend, someone to whom you have sworn allegiance, etc.)
– Graceless: include me in a beneficial social interaction I must spoil with blunt observation or crass behavior.
– Greedy: offer me financial reward to undermine a friend.
– Gullible: tell me a lie I believe.
– Heroic: let me keep you from going first into danger so I can go myself
– Honest: involve me in a deception I must ruin.
– Irresponsible: convince me to shirk my duty.
– Peculiar: refuse my aid because I’m different.
– Righteous: offer me an easier solution that requires I violate my principle of _____________. (Choices include: ‘non-violence’, various religious beliefs, moral code, sworn vows, ‘chastity’, ‘might makes right’, entitlement, institutional prejudice, etc.)
– Sycophantic: insist I publicly compare the greatness of two people from whom I seek favor.
– Unsophisticated: exemplify a social convention or intricate concept I must misunderstand.
– Visionary: offer me an easier solution that interferes with my dream of _____________.
Some others that seem like they might work, but I couldn’t think of a decent conflict/choice they would generate:
– Decisive: Rob suggests “allow me to make a decision so you can criticize it”, but this isn’t really a choice or story conflict (other than player bickering).
– Jovial/jockular (ruin the moment with humor)