Fighting and harm: a descriptive approach
Trying to ditch HP, working on some rules for descriptive damage in a Dungeon World-ish context:
Gimme your insights! Comments in the doc welcome also.
Editing to disclaim that a lot of foundational ideas here were lifted from this great thread on story-games: http://story-games.com/forums/discussion/19273/a-descriptive-damage-hack-for-dungeon-world-world-of-dungeons