A CORNUCOPIA OF MAGICAL STUFF.

A CORNUCOPIA OF MAGICAL STUFF.

A CORNUCOPIA OF MAGICAL STUFF. 

So, the game works as follows: 

A poster creates a magical object, given some constraint words. 

Then, he gives some constraint words for the following poster. 

Example: 

The previous poster gave me the words: FEATHER, TOXIC, CHILD

I create: 

Shakaviel’s Dream. 

This is all that remain of Shakaviel after it got devoured from its followers. The corridors of the crystal city of Shakaviel-Sitii resound of the echo of its “a bit too successful project”: a humanity  that has “love” as its fist command.

Shakaviel’s feathers are jet black, similar to those of a swan, sprinkled with some golden stains – its dried, lethal ichor.

MOVE:

When you let a feather lie for a night under the light of the stars, you’ll find a Crystal child, the following day.

Crystal child (follower)

A pale small girl, or boy. They have a smell of jasmine, and eyes filled with a mixture of wonder and joy towards the world.

Quality: +2

Loyality: 0 

Price: do good things. 

Instinct: follow the orders and desires of its maker (regardless of anyone security, itself and its maker’s one included)

Theology-wise, Human-hearts wise, corrosive ichor.

Damage: 1d4

HP: 6

For the next object: DEMON CONTAGIOUS LIQUID

8 thoughts on “A CORNUCOPIA OF MAGICAL STUFF.”

  1. Using: DEMON CONTAGIOUS LIQUID

    Demon Ooze (CONTAGIOUS)

    This black liquid comes from the diseased demons of old. When you come into contact with it, Defy Danger+CON.

    10+ you are safe

    7-9 you are sick, coming into contact with it again is an automatic 6-
    6- you have contracted the full disease and your body can not fight it off. You are sick and begin to ooze black liquid from all your orifices. You must receive medical attention before tomorrow or risk death.

    New words:

    TOUGH FLY HOT

  2. Bronze Fly

    An odd mechanical contraption in the form of a clockwork insect, forged by a lost civilization before time was time. When a drop of its owner’s blood touches it, the mechanism comes to life, glowing with heat it seeks out an enemy, flying at it (or through it) at a high speed before returning to it’s owner.

    When you activate a bronze fly, roll volley, but you cannot choose to mark ammo on a 7-9

    The bronze fly does 1d6 damage, piercing 2, messy.

    New words:

    Dark Healing Weapon

  3. Black Knife,

    Using: Dark Healing Weapon

    When you convince the smiths who linger by the Black Gate to forge your shadow into a blade, take -1 to parley with anyone who notices that you no longer cast a shadow. This weapon cannot be parted from the wielder by any but the most extreme means, and cannot be discovered by another if hidden on your person. Close, Pierce 2, on a 12+ result on Hack and Slash, return half your damage dealt in healing, as the dark knife drinks of your victim.

    New words: Whiskey Starlight Madness 

  4. Using: Whiskey Starlight Madness.

    Ansarian Toadstool Whiskey. A sweet, musky liquor distilled by gnomes of the southern mountains. When drank with company under starlight, roll + the number of people who have drank more of it than you, up to +3. On a hit, tell someone who has drank more than you what to do, and they must do it. On a 7-9, they may ask you a question and you must answer truthfully. On a miss: madness. If drank without starlight: madness.

    Next words: FECUND BOX BINDING

  5. Baby box.

    Thump.

     

    Thump.

    Thump. 

    A laurel box, with an iron locket.

    Surely, it is completely normal.

    Thump.

    Thump.

    Thump.

    When you unlock the box…

    Just a tiny bit of IA IA IA! BLACK GOAT OF THE THOUSAND YOUNGS! IA! IA! IA!

    Mind shattering, planar, huge, amorphous.

    Special quality: coming out from a dimensional binding box a just a tiny little bit.

    Instinct: to consume, and nurture, everything.

    31 HP

    Damage: 1d10+7, armor piercing, messy.

    (Mixed body parts, too strong for anything to resist.)

    Moves: 

    -Bind with various appendages and other terrible things.

    -Make someone which is already bound an “Eldritch Nanny”

    -Nurture someone, or some…thing with disgusting but possibly precious secretions.

    – Do something alien and unfathomable.

    If you are an “Eldritch nanny”, you can’t gain back health points, until you eliminate the cute, unspeakable litter which is growing in your meat. 

    If you die while you’re an “Eldritch nanny”, they’ll come out, hungry.

  6. Note this is more of a cursed magic item

    Ink well of Maelus

    This master writer was well known for writing tradgedy plays. However shortly after his dissapearance anyone who acted in his plays died a tragic death.

    Word is his quill and ink well still exist to this day.

    Anytime the inkwell of Maelus is opened a dark sadness descends on the owner. They are compelled to write Dark Tradgedys and to find people to act them out.

    If someone BREAKS the seal of the inkwell roll+wis

    (Each time it is used)

    10+

    The mind of the opener resists the inkwells property’s and it may be used to write a play or poem of great quality.Always a tragedy oddly enough. No further conpulsion unless it is opened again.

    7-9

    You produce a Play or poem of great quality, always a tragedy. Shortly after its release someone who heard or read it dies in the same fashion as the form of art. No further Compulsion.

    6-

    A great depressions falls upon you and you feel you must write another tragedy soon following the last one

    ( Roll again for the next one as well). Anyone who has read or heard the art dies in similar fashion.

    New words

    Quill, Control, Sentient

  7. Writer-in-a-quill.

    A thing less known about master tragediographer Maeleus is that he got his own power from a particular wicked Fae Being. Actually, Maelus was just a flamboyant but petty dude.

    Ze thought it would have been particularly funny to bind Maelus ghost to his own quill, and give it to the North Barbarian Chief Deergut, to use the feather-pen as an haircomb.

    Whenever someone does one of the following, check it:

    – Make Deergut the laughing stock of the North Tribes.

    – Complete Maelus unfinished masterwork.

    – Break the heart of Maelus’ unrequited love.

    – Play anyone of Maelus’ tragedies  in front of his parents (or, on their graves).

    – Destroy Aliphatia’s library of plays.

    – Find Maelus ashes, and put them in the Ink Well of Maleus.

    When you have the quill, Maleus can communicate with you in dreams.

    Whenever you use the Writer-in-a-quill to write with the Ink Well of Maleus, roll + number of checks -3. 

    On a hit, you write a hauntingly beautiful tragedy. Whenever you make one or more persons watch it played, or read it, or listen to it, from beginning to end, you can chose whether each of them will suicide soon or just cry. 

    Once read/represented/narrated, the tragedy has no more power – but, of course, you can create another.

    If you roll 7-9, put 3 Cruel twists on the table. When the author, or anyone involved in the representation, rolls a success, anyone else may spend a cruel twist to make them fail – the MC decides how it happens, with (possibly ironic or poetic) the advice of who spent the Cruel twist.

    If you fail, of course you write a hauntingly beautiful tragedy – in addition to whatever else the MC tells you.

    Next:

    ANTIQUE REVERSE FORTUNES

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