Hello, Tavern! I’ve thrown a few versions of my sorcerer playbook up over the last year, so this isn’t totally new — but I have done another round of extensive tweaking and polish. I threw it up on DriveThruRPG (for free) as a way to keep it in one spot.
The latest changes do two things: reduce the reliance on vanilla hireling rules in favor of simpler commands for familiars; and approach the design as a trio of Class Warfare-style specialties, which keeps the class from feeling one-trick-pony.
I’m usually the DM for my Dungeon World games so I still haven’t gotten a chance to play this, but I’d love to hear any feedback.