15 thoughts on “Should Dungeon World adventures have maps?”

  1. I’d go with “sure, if the author or GM think its cool & helps.” Maps can communicate a lot of things very quickly & little details can inspire, but they’re certainly not necessary all the time.

  2. For a while, our world map was names and simple drawings on index cards. Then we upgraded to a voroni map with some regions, roads, coastline. For dungeons, I like to map it out for myself beforehand, as this helps me keep my bearings and describe what they see so they can draw their own map as they explore. I feel all of this fits into the “draw maps, leave blanks” guidance.

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