Behold, the Merchant-Adventurer! A new class I worked up, basically untested. It should have the option of playing in a few different ways: as a medieval-ish take on the Apocalypse World Operator, or as a pirate captain, or as a fast-talking rogue with lots of options on Parley.
A couple non-standard notes: the “Races” are cultures from my game world, since I find the standard Dwarf/Elf/Halfling kind of boring. But you could easily relabel them if you like. Also, I have “Ambition” instead of Bonds, because Bonds never really did much for us. We just declared that Aid/Interfere is always rolled at +1 (because pretty much it was), and required everyone to declare a specific Ambition for their character. Any session in which you do something (pretty much anything) that in some way advances you toward your Ambition, +1 xp in the End of Session move.
Otherwise, my goal is for this to be reasonably balanced against the standard classes. Comment welcome (and definitely let me know if you play it, how it goes).