Looking to crowdsource a move representing the transforming weapons of Bloodborne. Im drawing a bit of a blank. So far, I have:
When you transform a Trick Weapon, roll+(? may vary by weapon).
On a 10+, it is a smooth transition, gain the benefits of the weapon’s new form. On a 7-9, choose (how many?).
– you fumble under pressure, take -1 forward
– you are too slow, you are flanked and in a spot
The idea is that one can shift from one set of weapon traits to another (precise/close to reach/forceful for example and maybe riffing off of different stats or something). Really looking forward to everyone’s take!
12 thoughts on “Looking to crowdsource a move representing the transforming weapons of Bloodborne.”
Is the possibility of screwing up when switching weapon modes both interesting and likely enough to require a move? If they’re that difficult to use, why do characters use them?
Note: not meant as discouragement! Answering what’s cool about them and what’s dangerous about them will help write the move.
Note: Haven’t played Bloodborne, but watched a few LP videos; don’t recall any problems with switch weapons aside from doing it at the wrong time and getting nailed for it.
Yeah, I don’t know why this move is needed.
Shifting between two sets of traits seems like the way to go as far as I’m concerned.
“you when you have a transforming weapon it has two sets of tags. You can only use one set of tags at a time”
You always have the option of saying that switching mid fight would be defying danger
What is the danger though?
Tim Franzke that other guy waving a pointy stick at you while you are resetting your weapon instead of fighting? My brief experience with Bloodborne suggest morphing weapon mid melee is a poor choice
Every time a fighter picks versatile and his weapon is not a chain or flail, we have a fighter with a Bloodborne weapon. Use the versatile tag.
I think a move is appropriate, but it may not need a roll….
When you transform your Trick Weapon, choose a set of tags and apply them. Transforming your Trick Weapon takes a moment, and leaves that weapon briefly useless. Trick Weapons all have the “Reload” tag, triggered by any transformation.
Then establish each set of tags, or let the player discover new weapon forms (sets of tags) through play.
+1 Andrew Fish
i appreciate all of the feedback! i know now that i have been approaching this from the wrong angle; the rules became a set of blinders for me! ill mull this over and hopefully come up with something good!
James Etheridge that was sort of what i had in mind, poorly anticipating when to make the switch. i had in mind that the benefit would be the new set of tags, such as switching from precise to forceful depending on the situation.
Michael Kailus that might be what i end up moving towards. Jarrah James definitely
Andrew Fish i really like that, the ‘reload’ tag might be a great fit
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