In a recent test of the rules, my group indulged in a small skirmish with some Goblins. And a couple of questions were raised.
1) How do you duck or dodge? The thief had slipped and fallen to the floor and the fighter was running towards the Goblins. One of the goblins threw a glass ball of acid at the thief. The thief’s player said “I roll to one side” while the fighter announced she would dodge the acid spray as the ball shattered between her and the thief. So how would you handle rolling or dodging?
2) Movement. Another question that raised its head was, how far can a character move? Without specific movement rates, or turns, how do you stop a character simply running up to an enemy immediately?