Let’s say a paladin lost his sword hand. Obviously this is a problem for him, so he dedicates himself to the quest of restoring it somehow (phrased mechanically as “Discover the truth of how to restore missing limbs).
Problem is, the quest is pretty orthogonal to the party’s goals, so the quest isn’t really getting advanced. Fictionally, how would you handle a paladin that decides to abandon a quest? What about one who is taking advantage of his boons for all sorts of things that have nothing to do with his quest?
Of course the player has a say in how paladin quests work in-fiction too, but I’d like to have some ideas going into that conversation.
Bonus question: as a DM, how much would you push back on selfish and/or awkwardly phrased paladin quests such as this? How important is it that the goal of the quest fit nicely into the given prompts?