Starting a Twitter experiment with Keep on the Borderlands powered by the  Dungeon World system.

Starting a Twitter experiment with Keep on the Borderlands powered by the  Dungeon World system.

Starting a Twitter experiment with Keep on the Borderlands powered by the  Dungeon World system.

https://nonlineardungeon.wordpress.com/2015/09/17/b2-keep-on-the-borderlands/

13 thoughts on “Starting a Twitter experiment with Keep on the Borderlands powered by the  Dungeon World system.”

  1. I’ll be curious about this. I’ve run the Keep over tabletop and it was a lot of fun. Jumped the rails early on and plot development got interesting. The Caves became some sort of monstrous proving ground… The players developed the plot as a sort of Battle Royale where monsters proved there worth for an evil necromancer. The players were trying to squash the whole operation. Like I said, it went a little sideways but kinda justified the weirdly high monster population.

  2. Also, Bill Hamilton, you may want to include a tweet to the #KotBplayer tag that links back to your post about the game as more players will be tweeting to that tag than to the game’s tag and it might get those player’s followers to wonder what is going on. I purposefully put your handle and the tag at the end of my tweet so that all readers of my feed would see it. It might gain it more visibility that way.

    This reminds me of the Text Adventure that the creator of Adventure Time runs every now and then out of his Twitter Feed. It is pretty entertaining for both participants and observers.

  3. Another possible thing is to include a hashtag for when you are waiting for explicit input and make them unique.

    Say, for instance, #Q1.

    Then players can respond with a corresponding answers #A1 that you can then use to keep the responses straight.

    The next one might be #Q2 with a corresponding #A2 and so on.

    That wouldn’t preclude other input, but it might make it easier on you to figure out who is responding to what in the future.

  4. I edited my msg above. I just did a better job of reading your blog post and understand it now. No one “owns” the characters. They are communally run. This is pretty exciting.

  5. Exactly, at this time I’m not going to track suggester to character but I anticipate some grouping.  One of my “stakes” is around a feeling of correct suggestion for a character be aligned with a personality that was established from a majority of suggestions by one or a group of individuals…and of course is that fun or just frustrating.

    I will try to level and reduce multiple personality disorder problems.  At least in the game anyways.

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