What is it about table-top RPG’s that all them still have character death as a viable game option where CRPG’s have long since abandoned any possibilty of character death? DW addresses this conundrum (well) with the last breath rule which is a tacit acknowledgment that players have long since abandoned the rogue-like mentality of yore. Any thoughts? Have player’s characters actually died in your campaigns? Any TPKs?
There seems to be a struggle between verisimilitude and agreement that player’s characters are protagonists in a narrative arc the group wants told.
Beyond last breath. Failure in DW (if ‘death’ is seen as a type of player failure) can be an Impending Doom coming to pass. The players’ characters, instead of dying (say in a TPK) could find themselves in a world where they must work to rectify the quest they previously failed at completing. That is also a price of failure that does not mean tearing up a character sheet, but is as permanent as doing so.