I just threw this stuff together just now, but I would like some feedback on these ‘homebrewed’ basic moves.

I just threw this stuff together just now, but I would like some feedback on these ‘homebrewed’ basic moves.

I just threw this stuff together just now, but I would like some feedback on these ‘homebrewed’ basic moves. I stole some from AW, as well as used some of the work on here as inspiration. Tell me what you think 🙂

Discern Realities

When you closely study a situation or person, roll+Wis. On a 10+ ask the GM or corresponding player 3 questions from the relevant list below. On a 7 9 ask 1. Take +1 forward when acting on the answers.

Situation

• What happened here recently?

• What is about to happen?

• What should I be on the lookout for?

• What here is useful or valuable to me?

• Who’s really in control here?

• What here is not what it appears to be?

Person

• Is your character telling the truth?

• What’s your character really feeling?

• What does your character intend to do?

• What does your character wish I’d do?

• How could I get your character to __?

If the person is another player character, instead choose one of the questions and ask the player this question about the relative topic, “What do you wish to share with me?” IF they choose to answer, they must do so honestly, and as a result, they mark XP.  On a 7-9, they may choose to ask you the same questions back.

Investigate (Examine,Search, etc)

When you have a moment to look for details in your surroundings, state what you are trying to find out and ask the GM one specific question about the discernible details of the subject of your attention (and inquiry).  They will answer your question, but may also reveal an unwelcome truth about them. 

And then, of course, regular ‘Spout Lore’

10 thoughts on “I just threw this stuff together just now, but I would like some feedback on these ‘homebrewed’ basic moves.”

  1. If I was going to grab anything from AW for DW, it’d be Open Your Brain. Then sex moves, maybe changed into “intimacy moves”. Then the non-standard playbooks — hardhholder, hocus, etc.

    But hey, that’s me and I’m crazy. You should play test these to see what they do!

  2. Tim Jensen No, not for a hack, however I will playtest it at some point soon.

     I felt that players wanted to know details about their surroundings outside of tense situations that aren’t normally available in a general scene description, so I thought ‘Investigate’ would be nice to help out the newer players and structure it instead of always jumping to discern realities or going off-moves when players wanted to examine anything. However, I felt that spout lore is still a very relevant move because it relies on something the Hero would already know.

    For example:

     

    ‘What does it mean when mercenaries wear the royal symbol of Caylis?’ Is what’s answered through Spout Lore  by someone who knows these things. 

    ‘What information about the mercenaries would help me with them right now?’ Is what’s answered through Discern Realities by someone who is quick at making  deductions about the situation at hand.

    While 

    ‘How experienced are these mercenaries?’ Is what’s answered through Investigate,  while ‘who sent them’ could be what you stated you wanted to find out through this information.

    The purpose of investigate was to give the players more information to work with and another option for interacting with the world. The pre-existing DW basic moves didn’t seem to cover that, even though the rules do.

    So that was my through process behind editing the basic moves of dungeon world to give the players more tools to interact with the world. 

  3. William Nichols  ‘Open your Brain’ is basically spout lore in my mind, but more fantastical. I can see how the changes and ‘the gm gives you a detail’ can overlap with the Investigate moves, but it’s not really my cup of tea unless it was given to some sort of magical or psionic  caster.

    As for the ‘sex moves’, I’ve never played AW before, just looked at rules, so I don’t know how they effect the game, but they seem to force player interaction and intimacy. Not really the tone I was looking for. It might go better with a sundered world-esqe setting tho.

  4. Don’t forget Defy Danger is your fallback, in fact World of Dungeons uses this as its main mechanic.

    So if you want to discern the mercenaries real intent based on their creed and reputation, maybe you are defying the danger (on WIS) ‘that they will label you as sedorner and seek to place you under arrest’.

  5. When I GM the questions on the sheet are the only ones I am required to answer truthfully.  However, I allow them to ask other questions if they wish and will answer them if it will be interesting and they have some reasonable way of discovering the answer they seek.

  6. The problem is that Investigate and Discern Realities trigger of the same thing, the same kinds of action. 

    In general; I don’t really know why you need the investigate move when DR does everything that move does already?

    When you roll a 7-9 and both players ask; do both get to mark XP? 

  7. Tim Franzke You’re right, the triggers are far too similar. The way I’m looking at it, is that Discern Realities is when you’re looking for ‘what to do next’ and Investigate is ‘find out what I’m looking for’. How would you suggest I change the move to make that more clear? It could be changed to a ‘search’ move instead. Casey McKenzie That also is a great idea and what I will proactively point out to the players more often in the future. 

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