I dungeon move that I ended up scrapping. Maybe you’ll find it useful?
When you study the runes on the menhirs, roll +WIS.
10+ Your vision blurs briefly but then you can read the runes just fine.
7-9 You forget what you’re doing and wander off for a few minutes.
6- Mark XP and give the GM a notecard with your character’s name on it. After that, you can read the runes just fine.
When the GM gives you a notecard with your name on it, read the course of action they wrote on the back. If you do what’s written on the back of the card, mark XP. If you resist, roll +WIS.
10+ You shake it off and act as you want. Tear up the index card.
7-9 Choose 1 from the list below.
6- Mark XP, and follow the course of action written on the card to the best of your ability.
• Do what the card says, but then tear it up
• Drop to your knees, clutch your head, take 1d6 damage (ignores armor), then tear up the card
• Shake it off, for now. Give the card back to the GM.