Custom Move: Spell Mashup

Custom Move: Spell Mashup

Custom Move: Spell Mashup

When you combine spells, hold 1 catastrophe for each spell beyond the first. On a miss, the GM may spend catastrophes, 1 for 1, to list the ill effects of the mangled and incompatible spells.

This may also be applied to inversion of effects, improvised amplification of effects, and anytime the GM damn well pleases because MAGIC.