These are some more NPC’s from my current campaign.

These are some more NPC’s from my current campaign.

These are some more NPC’s from my current campaign. A lot of the descriptions are from various random online generators.

City of Westbar, NPCs

Lord Willhem, Human male, Soldier+2,Mage+1

HP: 18 Armor: 4 (Mask see below) MagicBlade ‘Sinslayer’ 2d10+2(b), 2 pen, close, messy

Special: Has 4 magical tattoos on his torso that will have various spells stored in them (usually 2 healing and 2 attacking). In combat wears a mask depicting a tiger made of Mithral and covers the upper face only (gives 4 armor if no other armor is worn). His blade, Sinslayer, is a tarnished rapier that has a blade composed of iron melded with brass, with a hilt wrapped in shiny brown calfskin. A small rounded pommel provides balance. The basket has the appearance of spiderwebs. There is an ornate scabbard of silver inlaid with Moss Agate. The blade has an eerie emerald glow in combat. Also Lord Willhem has a circle of adventurer friends which he can call upon (tavern tales are still told of Willhem’s Raiders).

Lord Willhem is the ruler of Westbar and has been for the last 12 years, taking over from Circe Von Bargen, the vampire that once dominated this city. The people see him as fair and just. This trusting gentleman has narrow brown eyes that are like two tiger-eye gems. He is bald, but used to have luxurious, straight, night-black hair. He is short and has an elegant build. His skin is chocolate-brown. He has an elegant nose and prominent cheekbones. His wardrobe is elegant, with a lot of purple and red.

Soorka Underkeeper, Dark Elf female, Ranger+2,Rogue+2

HP:14 Armor: 2 (lizard hide dress)+1 if shield is set. Great-bow ‘Ivorsil’ 2d8+2(b), ignores armor, forceful, near, far

Special: Will have 3 potions of healing (1d8+1) on her at any time, her boots allow her to fly at walking or running speed.

Soorka is Willhem’s bodyguard and lover. She is always near by and usually hidden. Soorka has a scary reputation within the city (kind of like batman). She carries ‘Ivorsil’, a great-bow made of red cedar wood. The grip is wrapped in oiled brown lizard skin. The bowstring is actually a fine chain made of neglected steel. She also carries a archer’s shield made of pecan. The shield has a staked bottom and can stand upright if set in soft ground. She wears a quiver of black calfskin with weasel fur trim, containing 27 seeker arrows with shafts of cherry wood painted pink and fletching of two red feathers and one vermilion feather. She is wearing a square-necked long-sleeved long frilly dress made of dark brown desert lizard hide and mid-calf boots made of dull gray deer leather and pebbled brown deer leather. The boots have pointed toes and high heels She is a master at moving unseen and surprising enemies.

Captain Del Grell, Human male, Soldier+2

HP:12 Armor:4 (chain+shield) Large Magic Sword 2d10+2(b), close

Leader of the city guard and the highway watch. Well liked and respected.

This determined man has large gray eyes that are like two pieces of steel. His fine, curly, jet black hair is worn in a style that reminds you of a horse’s mane. He’s got a beard and mustache with thick eyebrows. He has a broad-shouldered build. His skin is light-colored.

Sargent Gregor, Human male, Soldier+1

HP:6 Armor:2 (leather chest+steel helm) Sword 1d6+1, close

One of several sargents of the watch, has control of 60 man. This man has hooded green eyes that are like two chunks of jade. His thick, curly, brown hair is neck-length and is worn in a businesslike, uncomplicated style. He is tall and has a lean build. His skin is cream-colored. He has a strong chin. His wardrobe is artistic, and is mostly black and gray.

City Guard, Soldier+0

HP:3 Armor:1 (leather jerkin) Spear 1d4, close, far if thrown

There are almost two guards in Westbar, they usually appear in groups of 4 (in the day) or 10 (if called during the night). During the day they patrol the city along set routes at random times, at night they do the same but have watch stations they base out of and can respond to night watch ringing their bells.

Night Watch, Soldier+0

HP3: Armor:0 (buff coat) Staff 1d3, close

Special: Large hand bells in their coats, ringing the bell calls the watch (1d6 rounds for them to appear).