When you host a Dungeon World game, how do you set up and present your adventure to your players on Roll20.net?

When you host a Dungeon World game, how do you set up and present your adventure to your players on Roll20.net?

When you host a Dungeon World game, how do you set up and present your adventure to your players on Roll20.net?

Do you simply use the chat for rolls and describe every scenery and situation?

Do you use pictures to give a clearer vision to your players?

Do you use pictures and also use them as a grid for encounters?

Do you draw your own scenes and maps on the go?

Do you use premade maps, tiles, textures from the web?

Or any other tools? What’s your preference!

9 thoughts on “When you host a Dungeon World game, how do you set up and present your adventure to your players on Roll20.net?”

  1. /subscribed

    I am running a game on Roll20 for the first time, and I haven’t come up with a solution that seems to work well. Impromptu maps look terrible, and premade maps make me want to try to force the game to end up in that location rather than just going with the flow. Mapless is my preference, but I seem to run into a lot of communication problems there.

  2. I agree and do not use maps unless players want to have a better visualization of the current situation. So a quick sketch helps set the scene in those cases. But otherwise, all theater of the mind.

    It’s fun to have a map created after the fact, incorporating places the party has been instead of pre-made cities and structures. My best game ever included a desert map that a player helped to draw details on for where they have been. It was quite impressive.

    What do you mean by chat for rolls and describe scenes?Are you typing the adventure or is this audio/video?

  3. My group and I tend to avoid roll20. It’s good for what it does, but what it does isn’t usually what Dungeon World needs. It’s too complicated and requires too many steps to do anything.

    We’ve found more luck just using a Google Drawing and tossing our images and character sheets up there.

  4. I use a tiny fraction of Roll20’s features when I run Dungeon World.  Usually, I try to rummage up an image that’s evocative of the situation and use that for a background, but I also drew a “world map” (not really the world at all, just the area we’re playing in) and use that when the party is in transit or at an unimportant location.

    All location maps are strictly scribbled.

  5. For what it’s worth, you can basically just use Roll20 for Char sheets, which it’s really, really good for. As a GM, It’s nice to have access to flip through all of them and easily draw on maps when needed.

  6. Im with Mike Pureka I found using images that are the closest to your environment very powerful in setting the scene for me and the players. I try to avoid maps as they make things to 2D and warp the players thinking i feel.

  7. Use it for global dice macros (-2 to +3, d4 to d12), pictures and handouts, drawing maps leaving blanks ( without hex) , tokens for pcs and npcs, trees and what have you

    Its fantastic, usability maybe somewhat clunky at times but its great to have just one interface.

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