In recent times I found myself thinking
“Dungeon World really works best for oldschool dungeon crawling”
What I mean are “you stand in front of a dungeon”, traps, monsters, treasure, Caves of chaos. All that stuff.
This is not really a surprise and is what a lot of people are doing but pushing the game too far away from that basic idea has diminishing returns. You can still do it with the rules system but quite a lot of rule elements don’t really have something to latch on to if you do that.
The sad thing is that the thing I would do with a potential next Dungeon World campaign isn’t really that.