Ran my second DW session this past weekend. Three players (Fighter, Cleric, Thief). Players are having trouble with the Discern Realities questions (and so am I), but we’re working on it.
In any case, I did not intend for this to be a one off with these players, however, the narrative went the other way with a TPK. No one made their Last Breath roll. The Cleric’s god of Bloody Battle was particularly annoyed with their devotee quipping, “How can you bring me glory when you are dead? Running from certain death is preferable to such stupidity!” He did not end up in a happy place.
Anyhow, a TPK would normally have had players crying and whining and blaming the GM for running such a crappy game. DW, however, shines at helping the GM to leave the players wanting more. This coming weekend we start a new campaign that will hopefully last a bit longer ;-}
I will endeavor to post about the coming campaign as it develops.