The Fighter’s signature weapon is wrested from his grasp and thrown into the burning building.
The Wizard’s jaw is shattered as the Armored Orc Emperor drives his iron-clad fist into it.
The Ranger’s panther mistimes it’s leap at the kobald, who dodges suddenly, and she falls into The Decade Chasm.
How often, if ever, are the abilities of your character’s Class Moves hampered or (temporarily?) taken away by GM Hard Moves? Is this acceptable? What kind of setup should a GM feel obligated to perform before making such a Hard Move?