Wand = Volley with INT
Wands are intensely personal and each practitioner of the Arcane must craft their own. After researching the arcane rituals (and consulting with the GM) the Ritual move can be used to craft a wand. The GM is free to choose or add from the following conditions in addition to those already present in the Ritual move:
-It must be made form the bones/horns of a ______
-It must be bathed in the ___ of a ___.
-You must imprison a ___ inside the wand.
After the Ritual is complete you may use your wand to focus a blast and deal class damage by using INT to perform the Volley move. You may not choose to reduce AMMO but instead that option is replaced with : You affect more or less than you intended to. Wands will only function for their creators.
Advanced Move: 2-5
Warded Wand – You always know where you wand is. You have an inherent sense of where it is in relation to yourself at all times. If anyone other than you touches your wand they take class damage instantly and you are alerted, waking instantly and fully awake. If in Near range and unhindered/unimpeded, you can call it to you hand instantly.