The Best Friend Forever Non-Player Character System.

The Best Friend Forever Non-Player Character System.

The Best Friend Forever Non-Player Character System.

AKA the BFF NPCs

AKA Surviving in a one-on-one RPG

I posted this a while ago and said I wanted to make it into a proper rules supplement. I’ve made it now, and although I’m not sure about “proper” I’d like to get everyone’s feedback on it.

Let me know if you think it works, if you like what I’m saying, and if there’s anything you think I should change =)

Thanks!

https://www.dropbox.com/s/4vb0xdecx7vnp8g/BFF%20NPC%20Rules_Edited%20Layout%20V1.pdf?dl=0

https://www.dropbox.com/s/4vb0xdecx7vnp8g/BFF%20NPC%20Rules_Edited%20Layout%20V1.pdf?dl=0

6 thoughts on “The Best Friend Forever Non-Player Character System.”

  1. Yeah, the theory applies to a lot of systems where the GM doesn’t roll dice. In a standard D&D type game you can help your player with NPCs that have whole stat blocks. But it doesn’t really work like that with DW.

  2. As a thought I think at least from a narrative standpoint it would be interesting in the GM gave each BFF a secret flaw that would reveal itself in time to the player. Say I was making A Rogueish, Thiefish BFF. I may have his flaw as being ‘On the Run’ which would only become clear to the player at the most inconvenient moments 🙂

     

  3. ooooh! I like that. I’m totally going to use that. I think the whole system needs an entry about describing the NPC anyway, so that’s a great element to add.

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