Hey DW People. I want to talk about 2 player games. (meaning one GM and one player). Hopefully we can have a discussion about the potential pitfalls of one-on-one DW =)
A recent conversation has (at least for me) gone on a bit of a tangent, so I thought I’d share that tangent separately for discussion.
DW is meant to be played with larger groups of about 4 players and one GM. It’s structured to have an interplay between those players and each of their weaknesses can be buttressed by the others strengths (ideally).
So when you play with just one player and one GM you really have to watch what you do. The player is alone and has no other moves to help her. There’s no one to “aid or interfere” her, and hirelings are only so helpful as written in the rules.
So to help out with this, I’ve overcome these problems by adding a BFF system in a previous game. As me player explored the world she met characters that were obviously important to her, so I made these NPCs into buffed up hirelings. They each had GM moves associated with them, like a monster, and they each had an actual, mechanical move that the player could leverage. Each time she embarked on an adventure she could bring 2 BFFs with her to help her along.
The BFF GM moves were triggered when she rolled a 10+ while in a sticky situation. Sort of like a reverse-hard move. So when she succeeded her whole little party succeeded.
I’ve linked the document I created for that adventure. And I’d love to hear what everyone thinks about this mechanic, how it might be improved, and also what other people’s experiences have been like when running one-on-one games.