Monster Quality Question: The Orc Warchief has the quality “Divine protection from mortal harm.” What does that mean? What counts as mortal harm? Has anyone used this monster before?
I take it to mean that things that normally threaten mortals – stabs, broken bones, punctured organs, burned flesh, poison – have no effect on this monster. Won’t players rail against this? Is this fair? How are the adventurers supposed to kill this monster and take his treasure?
The only solution I can think of is the “divine” part of this quality; let the players beseech the gods and ask for their own divine help, and let a god that rivals the Warcheif’s aid them in the killing of this particularly tough monster.