I recently ran a couple of sessions of Funnel World with my group (big love for Villagers faced with certain doom). I’ve found that I’ve been overly keen to declare actions as ‘Defy Danger’ especially using DEX (in response to lots of jumping out of the way and/or reacting in time).
Whether this reflects the play style of my players or the nature of the obstacles, I’m unsure (both in some way guilty I suspect), however I feel that I’m overly punitive on less Dexterous characters because of it.
Is this a sign that the obstacles I’m throwing need to be more diverse? Any tips for encouraging less dodgy evasion from my PCs?