5 thoughts on “Here is an idea I came up with when I mixed DW and 13th Age.”

  1. I would write more specific triggers for each icon instead of a generic “When your character runs into something”, and replace the dice bonus and reroll boons with more “fiction first” choices that let the players have control beyond the immediate situation. I think there is a lot of untapped potential there.

  2. The idea is interesting, but the results are very mechanical and combat-oriented, which is sort of the exact opposite of the point of icons. Thinking of boons as plot opportunities and drawbacks as plot complications might work better.

    (Also, in 13th Age, the boon that drops a magic item into your lap is so much better than the others that it is hard to imagine anyone choosing something else.)

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