Ok, I’m going to write down some moves for this O.o

Ok, I’m going to write down some moves for this O.o

Ok, I’m going to write down some moves for this O.o

Originally shared by Andy Kitkowski

DUNGEON DINNER 120 OMEGA

RPG Thoughts:

From a thread on RPGNet, on “TV Shows in a D&D World”:

http://forum.rpg.net/showthread.php?748955-TV-Shows-in-a-D-amp-D-World

I’m totally surprised that no one came up with…

DUNGEON DINNER 120 OMEGA

A reality contest held in the ancient elven ruins: Two teams of contestants each have one hundred twenty minutes to delve into an ancient dungeon known to have wild and magical fauna (in other words “not just displacer beasts”, but a wide variety and power level of creature, all over the place), slay a monster, bring out the carcass, and use it (or parts of it) to cook a balanced three-course meal. 

120 minutes total for delving, slaying, looting and cooking. That means if they go in for 20 minutes, kill a few rats, and spend 100 minutes cooking them, that’s fine; though more points and laurels are given to those that take the extra time to hunt/slay moderately strong or hard-to-find monsters. Plus, they make for more rare/exquisite cuisine. 

Plus, it gives more adventuring reasons between seasons: Sure, the necromancer’s tomb has riches and magic items, but it’s also rumored that the liche carries an ancient tome that details with exacting illustrations the edible parts of the aboleth, and contains at least six recipes (including aboleth sashimi with nam pla/garlic dipping sauce; and the original aboleth rib sautee dish that was presented in LA1480 to Shar-harth-lora, then-ruler of the Triton Empire of Sla).

Bonus points are given to variety, and expression (of the monster, dungeon, or other symbol (cleric of the sun puts sun/light motifs in at least one course, etc)).

The chefs have to do the dungeon-crawling (it can’t be 3 mighty adventurers while 2 cooks stay behind and wait for the meat; weak chefs can join the party in the back, hopefully won’t get killed/eaten); but the show’s producers and audience clearly favors contestants who are both skilled adventurers/dungeoneers AND chefs.

It’s season three, [B]OMEGA[/B], because the last two seasons completely emptied four dungeons of all monster and treasure. But the ancient elven ruins seem to stretch on forever with no end of monster or magic in sight. There’s apparently an ancient, terrible reason for both the ruins and the endless monsters; but whatever the producers don’t give a crap beyond the high ratings they’re getting.

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http://forum.rpg.net/showthread.php?748955-TV-Shows-in-a-D-amp-D-World

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