Three friends and I have run two sessions of Dungeon World using the Funnel World character and village creation rules, Plumb the Depths draft and Monsterheartless co-GMing rules.
I made a spreadsheet that automates the Funnel villager creation process. Not necessary but having a pile of 144 villagers to just shuffle and deal out certainly sped things up. We were dealt four characters each.
We’re co-GMing it, or running GMless, however you prefer your parlance. Basically we all created characters and are following the procedures set out in Monsterheartless, which is about co-GMing Monsterhearts specifically, but we’ve found works great with Dungeon World too. Here’s a link to the discussion with the Monsterheartless pdf: http://www.story-games.com/forums/discussion/comment/417843/#Comment_417843. Co-GMing is working great for us, perhaps because all four people round the table are experienced GMs, enthusiastic about making shit up, and embrace failure and uncertainty.
The co-GMing is relevant because I think the tools Jason Lutes’s is creating here work really well for really collaborative tables.
Funnel World’s collaborative village creation was fun and helped us connect the villagers and establish a history to their home. Tagging the village seemed a little administrative and I’m not sure we’ve gotten much use out of it. We’re planning on mapping out the broader world with the draft “Learn the Language” after this adventure, so it may be more useful then. The Map the Village step was easily the most fun and inspired some quirky and sensible features that really grounded the PC villagers. The round robin process worked well.
We used the Dog-Men Cometh Funnel Starter, and that gave us enough to run an initial scene and a fight. Three villagers died before we killed the Dog-Man Champion and the last Dog-Man fled, injured but able to call the rest of his pack for aid. That’s when the halfling brewer remembered tales regaled of an underground fur smugglers hideout and she convinced everyone to find its secret entrance and escape the approaching dog-man pack.
That’s when we pulled out Plumb the Depths, which I’ll post about tomorrow, with any luck.