29 thoughts on “Argh, Darkest Dungeon has the coolest character classes!”

  1. I imagine they would ask a lot. They seem to be super savvy not only about IP but about tabletop RPGs. I wouldn’t be surprised if they’re working on their own tabletop version.

  2. I am already doing a hack since 2h 😛

    Seriously its awesome. The stresslevel can be turned into cool mechanics. And the Art is just splendid, I make Screenshots every few Minutes 😀

  3. Yeah, a free fan thing seems easier, for sure. Or something inspired by it. But a non-exclusive license (you make A game, not THE game) where you split profits 50-50 might be cool, especially if they like the idea of working with other indie game designers.

  4. I would totally jump in such a project. I have some Mignolia inspired work to do anyway, so I will try to see if I can ink something thats keeping the feel of the original artwork.

  5. Christ I need this game in my life. Missed out on the KS and been glued to twitch watching it all weekend. Would be very keen to contribute to/support a tabletop version.

  6. J. Walton I think one of the truely interesting aspects is the grim effects that the Dungeons have on the characters, the over the top Mignolia/Davies/DarkFantasy style and the squad like heroes.

    Well, lets ask the creators. Why not?

  7. But how would you model the madness spiral, where party members drive each other insane?

    (One of my characters maxed out stress during a fight, got the “Abrasive” flaw, and started berating everyone so much during the same fight  fight that two other party members went insane. GOTY 2015)

  8. First idea to pop into my head is that terrifying/eldritch monsters, frightening circumstances and particularly bad failures give STRESS, which accumulates until it hits your Wisdom score. At which point:

    When stress forces you to your breaking point, roll +nothing (Last Breath for your brain).

    On a 10+, you’re fine… for now.

    On a 7-9, you’re afflicted with some form of appropriate and/or random mental dysfunction, lasting until you can Recover (treat it like a debility, so three days of R&R or two with a healer).

    On a 6-, it’s permanent. Have fun.

    Stress recovery works the same as HP: Make Camp to cut it by half, Recover to clear it completely.

    Thoughts?

  9. +Sean Dunstan, I was thinking each Affliction could be a card that the player gets that tells them how they need to behave as long as the Affliction persists, with a carrot attached (XP or other).

  10. Bastien Pilon Yup, those are them! I remember that it was supposed to part of a larger thing a bunch of people were going to contribute to. I should probably fill in the blanks on that thing and just…PDF it or something.

  11. Or for extra nastiness, treat them like reverse Alignments or Drives: do this inconvenient thing at least once per session or LOSE one XP. Really encourages you to seek treatment of some kind to alleviate the madness clawing at you.

  12. One suggestion: I do think games would probably benefit from being less cavalier about mental illness and other disabilities (particularly considering how common it is among the gaming community), so that might be something to consider. There are ways to model stress that don’t necessarily go the “random insanity table” route.

  13. And the afflictions suffered by the characters don’t have to be full blown mental disorders either (and probably shouldn’t be at first unless you want to use a particularly Hard move). Obnoxious or inconvenient personality quirks can also result from spending too much time stressed out. It all depends on how far you want to push it and the comfort levels of everyone at the table. Just like anything else really.

  14. Yeah, after watching a few more videos, I think this is probably not the game for making a stand about portrayals of mental illness in games. Oh well, maybe some other project.

  15. I am still glad I backed this, but watching the early access people play the game for the next 6 months while I wait for the completed release is TORTUROUS.

  16. I managed to get my copy. I have to say… it is mad easy to build stress, and without the structures in place to reduce stress, you can find yourself in trouble.

    Another thing to note is that it seems you are just as likely to get negative traits as positive ones when your characters advance.

    I don’t have any clue at this point just how many different traits there are in each category. But there seem to be a lot.

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