What Class Warfare specialties do you have trouble understanding or do you find hard to imagine how they will show…

What Class Warfare specialties do you have trouble understanding or do you find hard to imagine how they will show…

What Class Warfare specialties do you have trouble understanding or do you find hard to imagine how they will show up in play?

7 thoughts on “What Class Warfare specialties do you have trouble understanding or do you find hard to imagine how they will show…”

  1. Standard Bearer. Even in a pitched battle in open country where you can wave your flag around, you could be doing stuff with more fictional impact than just standing there and providing temporary hit points (which is a squidgy purely-mechanical thing anyway). I can’t imagine why anyone would actually take it in most games.

  2. I think you missed the part where I complained about the lack of fictional impact and the purely mechanical nature of the move, dude.

    I don’t mind that it’s not powerful (essentially adding a layer of unpiercable armor to your party kind of is, actually), I mind that it’s not interesting (and limits your actions fictionally to basically just standing there).

  3. I can see where the more civilization-oriented specialties (Householder, Merchant, Landed Gentry, Shopkeeper and the like) can fit into campaigns where steadings are more important, but I’d be curious to hear any advice about how to fit them into more standard “wayfaring dungeoneering vagabonds” type games.

  4. Standard Bearer is cool for leading your party into a first clash, or a last ditch effort. You don’t have to just stand there waving the flag the whole time, just long enough for melee types to hack in a bit.

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