Capped off the first arc of our Dungeon World campaign as an order of overzealous paladins nuked a city to stop it…

Capped off the first arc of our Dungeon World campaign as an order of overzealous paladins nuked a city to stop it…

Capped off the first arc of our Dungeon World campaign as an order of overzealous paladins nuked a city to stop it from becoming a portal to the Hells. Our own paladin went down in blood and gore in an attempt to stop them, finally coming to terms with the violence that stained his own hands before he passed over to death.

I think we just Empire Strikes Back’d this thing. I’ve got a paladin civil war to make a Front for, some new recurring NPCs who were saved, and the paladin’s player is already planning his next character…a bard who was saved by our fighter.

6 thoughts on “Capped off the first arc of our Dungeon World campaign as an order of overzealous paladins nuked a city to stop it…”

  1. This is true…

    (Basically, they have a sort of Minority Report-style divination when it comes to the influence of the Hells in the world. If a place is going to become a portal to the Hells in the near future, they go there, restrain anyone who marginally fails to pass muster with Detect Evil, and then nuke the place.)

  2. For some strange reason, I didn’t realize that Psycho-Pass is quite literally sci-fi paladins, down to the Detect Evil.

    Hmm, insofar as an inevitable end, I think that depends on the nature of evil in the world, and what exactly Detect Evil is pinging on. So…more worldbuilding? I guess it also depends on the slated response to Detect Evil and whether an Order deems someone who pings as being capable of redemption.

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