Something that came out of our Roll20 game tonight that I discussed with the GM afterward: when he asked about any feedback I had to improve things, I mentioned a point in the game where my character’s actions led up directly to shifting the spotlight to another character. We then talked about spotlight shifting and how that is something we want to work toward developing more in practice.
Part of that discussion referenced a time in a previous session where another character used Defend to “open up the attacker to an ally” and how that mechanic seemed to invite a player to signal a spotlight shift to another player/character by saying I want you to get involved here – take +1 forward as an incentive.
This then led to my suggesting the GM should consider whether he could learn anything from “popcorn initiative” as it’s used in Marvel Heroic Roleplaying. We thought for the purposes of Dungeon World it might make more sense to have the GM use player actions as a guideline in general for how the flow of spotlight might shift, rather than having players explicitly name who would go next.
But the idea remained. Any thoughts on whether I am hitting an insight here? If so, is there other space within the moves to suggest that you can adopt a sort of popcorn approach to how to let the spotlight get shared?
The biggest thing I can see might be that it would still be up to the GM to pull players in from time to time who might need the help in getting spotlight time, because of table dynamics or other things, but I think there might be something here.