If this has been put forth before, forgive me, but: is it just me, or is Skyrim a pretty great example of a Dungeon World campaign and setting done right?
Think about it. You’ve got two diverse and interesting Fronts: The Return of the Dragons, and The War of Succession. You were slammed feet first into both in the first session, which had a fantastic opening pitch: “You are captured and will be executed in the next thirty seconds. How do you escape?”
And after surviving that first session, the world that opens up to you is full of monsters, dungeons, diverse races, ancient mysteries and Places of Power, peppered with steadings of various sizes but for the most part wild and unknown. There are so many crazy side bits they could only have been generated on the fly by party input. And all the while, those two big Fronts are going on in the background, coloring everything.
(Granted, they don’t advance without player input, but that’s a limitation of the medium.)
Anyway, yeah, just thought I’d share those thoughts.