Want a fresh take on how to create a vague map during the first session of your campaign?
 Assign one compass point per player, randomly or at their choice: North, South, East, West, Here or Elsewhere. Elsewhere could mean another country, planet, or dimensional plane.
 Describe the terrain of that area (or choose it randomly) and give it an evocative name.
 If it is your homeland, name one good feature of its landscape, inhabitants, culture or history. If it is foreign, name one thing your people fear about travelling there. The GM will balance the scales, adding threats or wonders as required, perhaps asking players whose characters are foreign to a homeland chosen by another player.
 Any directions left unchosen are unknown to you, to be discovered during play. Place a dense forest, vast desert, formidable mountains or even an ocean in the way, to explain why no-one has returned with a description of the place. Mayhap it is rumoured to be guarded by a monster?
 If there is a steading in your homeland, you lead the creation of its stats. Foreign steadings are either generated collaboratively, or in secret by the GM, as required.
 Should anyone complain about unnatural geography, either work/play together to explain it, or simply exclaim “MAGIC!” and move on for now.