I have a scene coming up where the PCs help defend a city, so I thought I’d add a custom move for the city’s fixed defenses.
When you fire a ballista at a slow-moving target, roll + DEX. On a 10+, you hit dead on – inflict 1d10 damage. On a 7-9, the GM picks one:
* Your target has a moment to react. Roll 2d10 and take the lowest to determine damage.
* You hit, but not the target you were aiming for. Deal 1d10 damage to a nearby target instead.
* You hit dead on but the ballista is damaged or jammed. Deal 1d10 damage, but you cannot fire again until it is repaired.
This is my first custom move so I’m still trying to figure out what works.